Direct Texture Mapping
The Attribute Mapping tool edits texture mapping parameters directly in the drawing window. This tool applies to textures created with wrapped color shaders or mask transparency shaders. The texture mapping type must be other than Perimeter for this tool.
When working in 2D, the Attribute Mapping tool edits image and gradient fills. Editing Gradient and Image Fills.
 
1.
2.
Click the Attribute Mapping tool from the Visualization tool set. Depending on the textured object and texture type, up to three modes are available.
 
For textured objects with more than one textureable part, such as walls and roofs, allows a different part of the object to be selected for texture editing
3.
For a wall or roof, which may have different textures applied to different parts of the wall or roof, the Select Texture Part dialog box opens. Select the portion of the object to edit, and click OK.
4.
Use the editing frame to set the texture position and to rotate or resize the texture. For easier direct mapping of a repeating texture, click Non-Repeating mode to see a single repetition of the texture. After editing the texture mapping, click Original Repeat mode to return to the original pattern and see the effect.
 
Click on a corner handle at the corner of the editing frame, and drag to set the editing object to a new scale. To resize the texture evenly about its center, press the Ctrl key (Windows) or Command key (Macintosh) while resizing. Click to set.
Click on a side handle of the editing frame (the rotate cursor displays) and drag the handle to the new rotation angle. Click to set. Press the Ctrl key (Windows) or Command key (Macintosh) while rotating to rotate about the texture center.
5.
To edit a different part of a roof or wall, click Select Part mode. In the Select Texture Part dialog box, select a different portion of the roof or wall to edit.

Creating and Mapping Textures : Applying and Mapping Object Textures : Direct Texture Mapping

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